I worked on the look-dev, modeling, and set dressing for the holograms in the underground Vegas area. These futuristic light shows give the player a glimpse of Las Vegas in its former glory. It was incredibly fun to work on this colorful part of the game. The base environment was made by the wildly talented Steven de Vries with landscape support from Jelle van Scherpenzeel. Also big props to Roderick van der Steen for lighting this area.
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Team: Underground
Level Design: Samantha Schoonen
Lighting: Roderick van der Steen
Shader Support: Mark Van Berkel
Additional Environment Art: Steven de Vries, Sander Vereecken, Jelle van Scherpenzeel
Leads: Gary Buchanan, Steven de Vries
Art Direction: Misja Baas, Jan-Bart van Beek
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https://www.artstation.com/steven_de_vries
https://www.artstation.com/roderickvandersteen
https://www.artstation.com/markvanberkel7
https://www.artstation.com/zixxer
https://www.artstation.com/jvscherpenzeel
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©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden West is a registered trademark or trademark of Sony Interactive Entertainment LLC.