I worked on the environment art and set dressing for Cauldron Tau. This was the first Cauldron that was ever built in the fiction of Forbidden West. Because of its backstory, we tried to give Tau a more "low-tech" aesthetic. The big setpiece in this level is the Repair Bay, a massive machine that maintains robots in the area. The technical aspects and the in-engine implementation of this object were done by Marcin Matuszczyk.
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Team: Underground
Level Design: Samantha Schoonen
Lighting: Hus Zekayi
Tech Design: Marcin Matuszczyk
Leads: Gary Buchanan, Steve de Vries
Art Director: Misja Baas
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https://www.artstation.com/hzekayi
https://www.artstation.com/steven_de_vries
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