I worked on the environment art and set dressing for Cauldron Kappa. We tried to give this area a distinct "aquatic" feel to differentiate it from other Cauldrons. Creating the art for this level posed some unique challenges, since some rooms have their water level changed during gameplay. Working on this area with the talented Dennis Micka (level design) was an absolute delight.
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Team: Underground
Level Design: Dennis Micka
Lighting: Roderick van der Steen
Tech Design: Marcin Matuszczyk, Esther Zuidgeest
Leads: Gary Buchanan, Steven de Vries
Art Direction: Misja Baas
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https://www.artstation.com/steven_de_vries
https://www.artstation.com/roderickvandersteen
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