I worked on the environment art and set dressing for Cauldron Gemini. This area was hit by an earthquake during its creation, which resulted in 3D printing errors throughout the level. The error repetition motif was incredibly fun to play around with and has resulted in one of my favorite environments from this project. I also want to call attention to the fantastic lighting work that Hus Zekayi did on this level, elevating it beyond my wildest expectations.
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Team: Underground
Level Design: Blake Rebouche, Arne Oehme
Lighting: Hus Zekayi
Leads: Gary Buchanan, Steve de Vries
Art Director: Misja Baas
Additional Environment Art: Kaj de Jong
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https://www.artstation.com/hzekayi
https://www.artstation.com/steven_de_vries
https://www.artstation.com/kajdejong
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